BirminDoom v1.0 is out! Check the Download page!
Welcome to BirminDoom - Doom community project started at the University of Birmingham Dubai as a way to get people into game development and level design. It is inspired by DavidXNewton's RAMP and RAMP 2022
- Source port used: GZDoom (tested on version 4.10.0)
- Preferred Display Mode: Hardware Accelerated
- Freelook: Yes
- Jumping/Crouching: some maps allow them, the message appears in the beginning of those maps
- IWAD: Doom II. The project's pk3 will look exactly for DOOM2.WAD
- Maps in total: MAP01 to MAP10 + HUBMAP
This project celebrates Doom II's contribution to the gaming industry as well as the longevity and welcoming nature of its modding community. The project turned out to be experimental in nature, as each mapper tried something new in mapping: from new visual tone to reimagining Doom's level design with the opportunities provided by GZDoom source port.