How the project will work

Just like RAMP, the project will be based on the GZDoom engine: maps that you upload will be compiled into a game, where the player can access each level from a hubmap. The player pistol starts each level, and does not take weapons/ammo from previously played maps.

Mapping guidelines

Resources and custom content

BirminDoom will run on DOOM2.WAD. Custom content is allowed, although bear in mind that it will be easier to upload WADs without it! Feel free to include what you like, as long as you don't overwrite any of the default DOOM2 lumps (unfortunately I can't support DEHACKED either). And if you're just beginning with Doom mapping, it might be easier to stay with the material in DOOM2.WAD for your first venture.

The textures of 32in24-15_tex_v2.wad and OTEX_1.1.WAD will be included in the project, so you don't need to do anything special to use those.

When you upload your WAD through this site, the uploader will recognize and include:

How to submit

Use the Upload page on this site! Submit a WAD containing a single map (of any Doom format), and the site backend will incorporate the map into the complete project so far. With the PIN you'll get the first time you upload, you can submit any further edits to your map you like.